Skylanders Nuzlocke: Traplocke
#1
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Hey! I thought a great idea to try for Trap Team. You know how similar Trap Team were to Pokémon where you catch villains and use them to battle other enemies? well I've thought about a really interesting Nuzlocke that is similar to Pokémon Wedlocke where you have to use 1 pokémon that are partnered to the other Pokémon of the opposite gender and Soul Link where when if your Pokémon died, The partner Pokemon that were linked to the dead Pokemon also die. Traplocke is like that but with Traps you can use to get villains and partnered up with the current Skylander to linked.

I've made a Presentation explaining about the Traplocke itself so feel free to take a look.

But if you want to see the rules in this forums?, Well... here you are.

Nuzlocke Rules:

-You must play it on a Nightmare Difficulty.
-When a Skylander need rest, it cannot be used again for the rest of the game.
-You may allow one Skylander of every element (Elites are banned).
-You can't have a full team of Gimmicklanders. (See Presentation Why)
-Your permitted to switch during hub and in mid levels except in special events like Boss Battles & Arena Challenges.
*You can use Switch Clause to only play one Skylander Set during the entire level until it dies or completing the level.
-When the boss, arena challenge or wanted poster shows up on screen, The Skylander Set is locked until it dies or won over.
-Any Level or Upgrade path is allowed. You can reset them If you wanted a harder challenge.
-The run is over if you beat Chapter 18 or run out of current sets.
-You can put hats, trinkets and give nicknames on your Skylanders.

Traplocke Rules:


-In Traplocke, you will play through Trap Team in Nightmare Mode with 8 to 10 Elemental Traps.
-No catchable Kaos since Chapter 18 is the final level of the run.
-Villains cannot be allowed to be Evolved nor you are not allowed to take on Villain Redemption to evolve them.
-You can't switch villains around from one Skylander to another and it should stay with one for the entire run.
-You can put hats and trinkets on the same way you put on your Skylanders to give them little boosts. If you want, you can also nickname them.
-If a Skylander that the villain have partnered with dies, then the villain can no longer be use again and the trap will be empty on another set.
-You will only catch one villain each chapter so Trap Wisely.
-Adventure Pack Levels are allowed in this run.
-You can partnered Villains of a Skylander of the opposite Element to put up variety in your run. 
Example: Whirlwind (Air) - Smoke Scream (Fire)/ Snap Shot (Water) - Golden Queen (Earth)
-If you have a Evolved Villain that was from a Pre-owned trap, you can either reset it or grab another trap.
It's hard to reset but I'll leave a link to the video of how to: https://www.youtube.com/watch?v=dzSFe50KWZ8

Here's the link for the Crystal Borders for your characters if you guys are willing to create a Livestream or Video Series out of this locke.

All of these are much but that's all you need to get started. However if you want to ask my either your team or any rule needs to establish, let me now. If you think your up for this Traplocke, well go ahead.
"Check out Skylanders Traplocke! A new way to play Trap Team."
It's in the Trap Team forums. Duh.
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#2
I already thought of an idea like this, but I never voiced it...
If I manage to find PS4 copies of some games, I might think about recording gameplay of me trying this. I'm always down for a challenge.

Another similar idea I had was that you can use your entire Skylander set... BUT once you chose a Skylander, you had to stay with them until they were knocked out.
You can see the fundamental flaw in the problem, right? Unfair bias depending on the number of available Skylanders.

One thing: it'll need another name. The term Nuzzlocke is associated with PokèMon, so perhaps we can brainstorm ideas.

I just thought of something else...

The Nuzzlocke only has two rules:
  • You can only catch the first PokèMon you see on a route.
  • If that PokèMon faints, it's out.

This... this is WAY too complicated!
Here, let me simplify down to a few easier steps:
  • Select a single Skylander and Trap from each element.
  • When a Skylander is knocked out, it's gone for good.
  • Once a villain is trapped, it's locked into that trap.
I'm the Primordial Clok-Roo
Signing out!
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#3
(02-07-2018, 07:20 AM)The Primordial Clok-Roo Wrote: Another similar idea I had was that you can use your entire Skylander set... BUT once you chose a Skylander, you had to stay with them until they were knocked out.
You can see the fundamental flaw in the problem, right? Unfair bias depending on the number of available Skylanders.

One thing: it'll need another name. The term Nuzzlocke is associated with PokèMon, so perhaps we can brainstorm ideas.
Well in this locke, you can use only one Skylander of each 8 or 10 elements and keep one Traps of each element on hand until you can catch a villain. When the Skylander defeated a desired boss you want to catch, it's linked with the Skylander. Also, like in Nuzlocke fashioned, you will gained one Skylander each chapter so with the number of 18-22 chapters, you can add almost up to 18-22 sets of Skylander and villain. However if you have the number of 10 Skylanders set in your run that are still kicking, then you won't need another set until one set dies. Example: If a Fire Skylanders dies, Pick another Fire Skylander in another chapter to refill the set. In Chapter 1, you'll start off with your first chosen Skylander and when in Chapter 2, you can choose another Skylander from a Different element. However, there is a Catch Clause on the Trapping Decision that you don't need to catch Sheep Creep in Chapter 1 if your saving a Life Trap to catch Broccoli Guy and Chompy Mage in Chapter 3. If a Skylander doesn't have a villain yet, It will need it and it might need to be switch out before the boss fight to get it. It's difficult for a player to defeat a villain that are necessary but with skill and upgrade, the villain will be theirs.

With Villains case. You will need to trap one villain each chapter and no backtracking. Unlike Skylanders, if the villain from a Skylander you linked dies, you can't use that trap until you gain another Skylander. I haven't said that in the rules but I'll put it in somewhere. You can still have 18-22 sets with all villains intact but you'll need 8 or 10 traps to make one set each. You can use any elemental trap on any Skylander set like I stated earlier.

About the name for this Nuzlocke, I've already done one called "Traplocke". However, we can called a normal Skylander locke a Skylocke or Marelocke (but that would be a horse only locke) or Landlocke. Feel free to call any name that could fit. Infact, I know a Skytuber CrashtheSkylands that does Dragonlocke, Giantlocke, Chosenlocke and Imaginelocke so he's not behind.

I will simplify them soon. Just say any simplified things and I'll add them to Da Rules.
"Check out Skylanders Traplocke! A new way to play Trap Team."
It's in the Trap Team forums. Duh.
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