Skylanders Academy Forum Q&A with Eric Rogers
#1
Sorry for the wait, but our fan questions to the developers of Skylanders Academy have been answered! Althought not all of the questions were answered, we got a handful of good questions from our forum members and the answers themselves were given to us by none other than Eric Rogers, showrunner of Skylanders Academy! There is also a video version of the Q&A interview below for a more detailed approach, voiced by yours truly. Big Grin

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[Image: Skylanders%20Academy%20Logo.png]
Questions and Answers


Attribute to: Eric Rogers, Showrunner, “Skylanders Academy”

1. Was Kaossandra's name created for the show, or did her name just go unrevealed until now?

ER: Kaossandra’s name was created for the show. We wanted Kaos’s mom’s name to be a clever nod to Kaos’s name, in addition to giving us the joke of the “o” in her name being silent.

2. What was the reasoning for the change in Spyro's backstory, as before he was not from Skylands?

ER: Well maybe he’s not from Skylands! There’s lots of Spyro’s history that’s yet to be revealed. As for how he was introduced in the series, we wanted to give him and Eon an instant connection. When Eon sees Spyro defend himself against much meaner and nastier enemies as a baby, Eon knows he’s special… and he wants to nurture that. We’re excited to delve deeper into Spyro’s backstory in future episodes!

3. What is the creation and lore story behind Bad Breath?

ER: We wanted to create a cadet character that wasn’t the ideal “Skylander” with some instant comedy appeal. Bad Breath definitely fit the bill. Although he’s kind of gross and insecure, he tries real hard, and we admire that about him.

4. What was the idea behind Hex’s Skull becoming sentient and a partner to her?

ER: It made sense comedy-wise to make Skull a talking character who’s tied to the hip (figuratively, at least) to this sorceress. Their yin and yang make for fertile comedy ground, which we will continue to mine further in future episodes!

5. How did you come to your decisions regarding voice casting, including the recasting of existing characters?

ER: We love the actors who did the voices for the characters in the games (some of whom we cast for the show as well). But in regards to our leads, we were trying to give them voices that were distinct from the games, just as their characters are distinct from the games. The one lead actor we always knew would play the same role from game to series was Richard Horvitz. Kaos just wouldn’t be the same voiced by anyone else!  

6. What made you guys choose some specific Skylanders, like Flashwing and Wind-Up, to be cadets?

ER: A lot of it was based on their design, their powers, and what we thought their characters could be alongside of those designs. With characters like Wind-Up and Food Fight, they just look like they’d be fun to watch and follow on a television show. Most of the cadets we chose also have a youthful quality to their design, so that was important as well in our decision-making.

7. Are the sheep really evil, or do they just not like certain people?

ER: They just might be. Only time will tell… and maybe Hugo can finally scream at the top of his lungs, “I TOLD YOU SO!”

8. Is life hard when having to become a Skylander?

ER: Life is awesome as a Skylander. Who wouldn’t want to live in a universe of magic, kick-butt ninja elves, potion-swilling fur balls, and Eon’s beard?

9. What was the reason for adding Broccoli Guy to the Doom Raiders?

ER: Again, this was a creative choice based on design and what that kind of character would be as a member of a gang. Broccoli is bland, and Broccoli Guy is the personification of that. There was something extremely funny about the idea that this really annoying guy would be a member of the most lethal and feared gang in all Skylands.  

10. How long did each episode take to develop?

ER: We move at a fast pace in the animated television world. From story conception to final locked record script, the process is probably 5-6 weeks. We start with a simple 1-2 page premise that eventually becomes a script. Everyone involved creatively is incredibly fast and good at what they do. We’re surrounded by some of the best talent in the game, that’s for sure!

11. Did you research the original game backstories and personalities of the main character Skylanders before revamping them to fit in with the TV canon? Which Skylander is your favorite and why?

ER: Sure did. We were so excited to dive in to what the game creators were bringing to the table for each character, for each game. During our research, we decided to keep some characteristics, and change others, depending on what made sense from a story and character standpoint for the television show. My (Eric Rogers) favorite Skylander is probably Jet-Vac. I love his wisened but sometimes insecure ways, as well as the fact that he only shows fear by laying eggs. That’s something I do in my personal life -- we’re a lot alike.  

12. In Skylanders’ case, what is the process of adapting a video game to a TV show?

ER: We were so lucky to be able to use all of the elements that work so wonderfully in the video game universe -- the world the characters live in, their design, their magic, weapons, and super powers...We combined all of these great existing things our own new ideas to try and do the best possible televised version, to create something that has a lot of humor, heart and action.

13. What is the lore story behind the cadets, like Wind-Up, Flashwing, Trigger Happy, Hex, and Roller Brawl? Why do they want to become Skylanders?

ER: That’s a fantastic question best answered in future seasons of the show -- perhaps as early as Season Two!

14. Why are Jet-Vac and Pop Fizz professors at the Academy?

ER: The main reason is that we needed existing Skylanders to teach there. We were interested in having students taught by these older vet Skylanders, and often times they fight side by side. That’s the dichotomy of Jet-Vac and Pop’s relationship to the youngsters (at least in the Pilot), and now what Spyro, Elf and Eruptor’s relationship is to the cadets at the Academy.  

15. When is Season 2 of Skylanders Academy going to be released?

ER: Later this year. It’ll be here before you know it, SkyFriends!




"Your past may be fragmented, but your present is what matters."
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#2
So will other questions get answered eventually or is this it?
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#3
I just wanted to know if Pop Fizz will turn into a monster, just like the game ...
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#4
(02-26-2017, 01:59 PM)PokeGirlSky Wrote: So will other questions get answered eventually or is this it?

This is it. XD

Just to point out: he can't answer questions regarding future appearances on Skylanders in the show. Which I had pointed out but was ignored it seems.
"Your past may be fragmented, but your present is what matters."
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#5
Non of my questions were anwsered.
~ Kairi_in_Skylands ~ I make silly AUs for a living.
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#6
Your episode length question was answered though.
"Your past may be fragmented, but your present is what matters."
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#7
But not the whole why is on Netflix and not a TV Channel.
~ Kairi_in_Skylands ~ I make silly AUs for a living.
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#8
I think he answered that last year on twitter: it was the one that chose them. From the gap between tweets, they approached TV first, but after 3 months later he finally announced they had found someone. Makes me think it was the second option.

Anyway, no answers about Cynder and any new guys, but he more or less confirmed Team B(or most of them) are returning on Season 2. Awesome, they barely had time to shine with the main cast developing.
Anime? In my Skylanders? It's more likely than you think.
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#9
Probably so they make money to keep the show running
Big Grin Skylander till I die,Kaos,s worst nightmare.
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#10
Literally zero of my questions got answered. And I tried to keep them far away from season 2 stuff
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#11
Your Bad Breath question and Sheep question was answered, Poke.

Come on, guys, remember your questions now. Wink

http://skylandsacademy.com/showthread.php?tid=327
"Your past may be fragmented, but your present is what matters."
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#12
Silly me Tongue although I REALLY wanted my Kaos related question answered.
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#13
So, none of mine got asked/answered.
I can only assume that they were more suggestions than questions in the end...

Damn! I really want to know if any of my head-canon concepts see the light.
(Literal chances: 0)
I'm the Primordial Clok-Roo
Signing out!
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#14
I guess my questions were in the "unable to answer" category...still wondering about Pop Fizz transforming though
Ore Sanjou! -Momotaros
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#15
I think all of the questions above make sense for me.

Also, I'm glad that the Skylanders appear as the TV show. Watching it on Netflix is cheaper than the game series since I couldn't afford all the stuff necessary to play the games (figures are quite expensive in my country!). Never mind that, I love this series and maybe I will be able to buy some games and figures someday.

Still, I'm looking forward to the next seasons of Skylanders Academy!
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#16
Not gonna lie I forgot what question I asked lol
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#17
This question lol

(11-22-2016, 10:11 PM)PhotonTH Wrote: Another question is: What is the process of adapting a video game to a TV show? We've the the genre of game to movie/tv show adaptations make a real come back as of recently. So what's your process for bringing characters of one form of media to a completely different one?

(02-26-2017, 01:53 PM)CrystalBlazier Wrote: 12. In Skylanders’ case, what is the process of adapting a video game to a TV show?

ER: We were so lucky to be able to use all of the elements that work so wonderfully in the video game universe -- the world the characters live in, their design, their magic, weapons, and super powers...We combined all of these great existing things our own new ideas to try and do the best possible televised version, to create something that has a lot of humor, heart and action.
"Your past may be fragmented, but your present is what matters."
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